My Contributions

When development for the game began, the workload was split in two ways, I was given time to finish the designs for the games. As someone who isn’t very good at digital art, it took a lot of effort for myself to print out these designs and it was a good test for my creativity. I enjoyed making the concept for each card and thought hard about how each one fit into the game. However, we ran into many problems later into development regarding conflicts within Construct 2 that set back a lot of the original vision for the game. Many of the cards’ unique quirks and abilities had to be toned down a severe notch due to the limitations within Construct 2. Since I was not the one in charge of most if not all the coding within the game, I am not able to give a good perspective on the issues within Construct 2. However, after testing the code and understanding the inner workings, even I was able to see that the problems being shown were not reasonable and showed no valid pattern, the code was then run over and over and rewritten for better results but we never really reached the final product we had envisioned in the first place. We had a fun game in mind that fit well with the theme provided and I had fun making it but at the end of the day I’m still quite disappointed that all of the effort we made was stumped. I understand that we have worked to the best of our abilities at the moment and that we have to work harder next time too.

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